Masked Delivery
About this project
Jan 2026 – Feb 2026 · Screen effects and the malus system · team of 6 · last push 2026-02-01
A game made in a weekend for Global Game Jam 2026: pick the right mask for each caller, then survive the drive, with penalties that stack up.


Masked Delivery was made in a weekend for the Global Game Jam 2026, on the theme of masks. You drive a delivery car. Each run starts in the car as the phone rings: from the caller’s voice or number you must guess the danger and pick the right mask from the dashboard. Then the engine starts and you dodge traffic.
The twist: a wrong mask, or a difficult passenger, gives you a penalty that changes how the game plays. They stack, and you carry them into the next day.
How it works
Penalties are felt, not read. Drunk swaps left and right; Smelly covers the screen in green fog; others shake, blur, wave or split the view. Each one is a small piece that changes the controls, the screen or both, so the team could keep adding new ones all weekend.
What I took from it
- In a game jam, the best investment is a way to add things cheaply: when the next idea costs one file, a weekend produces a lot of ideas.
Cast
- Manny Bray--Mahinc@Man-epitNo bio yet.GitHubLinkedIn
- BOISSELMatis@BOISSELMatisNo bio yet.GitHub
- Jsamuel79@Jsamuel7997438sleepwalkers dev — where dreams become production code. Coding my dreams into reality.GitHubWebsiteLinkedIn
C4LUS@C4LUSNo bio yet.GitHub
- Jonas@joletaffeurNo bio yet.GitHub
Sébastien NOURRY@nourrysebastieNNo bio yet.GitHub