Lucien Rivière
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  • SignalMapA mobile coverage map of Réunion and Mayotte: click anywhere and see the signal you would get from about 3,100 antennas.Projects
  • ZappyA network survival game in three programs: a C++ server, a 3D viewer and AI players, with LLM role-playing agents as a bonus.Projects
  • MaskGeneratorA small neural network that finds the road lines in a camera image, and a 2D raycast that turns them into lidar-like distances to drive a car.Projects
  • CockerA prototype platform to design an app as a graph of services and deploy it on Kubernetes: sandbox to try it, production to expose it.Projects
  • RaytracerA C++ raytracer where everything (shapes, materials, lights, output) is a plugin, sped up with a BVH, with a live preview window.Projects
  • RoboCarA small real car that drives itself around a track: a camera, a lidar-like view of the road lines, and a model that learned from human driving.Projects
  • CVRIETwo machine-learning studies using only scikit-learn: classifying chest X-rays, and grouping patient testimonies into symptom clusters with no labels.Projects
  • MyTeamsA Teams-like chat in Rust: a multi-client server, a command-line client, a text protocol written as an RFC, and data that survives restarts.Projects
  • ArcadeA retro game console in C++ where games and screens are plug-in libraries: swap the game or the graphics (terminal, SDL, SFML) while it runs.Projects
  • Masked DeliveryA game made in a weekend for Global Game Jam 2026: pick the right mask for each caller, then survive the drive, with penalties that stack up.Projects
  • 42shA Unix shell written in C, tcsh-style: pipes, logic operators, globbing, aliases, variables, line editing and history, checked against Bash.Projects
  • CorewarA virtual machine in C where small programs fight inside a shared memory, with my own warrior and a 3D viewer in the bonus.Projects
  • A-DasHboarDA dashboard of widgets from third-party services, built on JustBetterAuth, an authentication library written from scratch.Projects
  • StoneAnalysisA Python tool that finds the notes in a sound file with a hand-written Fourier transform, and hides secret messages inside the audio.Projects
  • PipetoA security audit of a nuclear-reactor console full of planted vulnerabilities: find them, rank them, patch them and prove the fixes with tests.Projects
  • TardisCleaning SNCF train-delay data, training a model to predict delays, and a Streamlit dashboard. The model barely beat guessing, and the page says so.Projects
  • InterStonarThrow a rock into a simulated universe: planets that attract each other and merge, or shapes it hits, found by stepping with signed distances.Projects
  • SensAIA small chat program for a local AI model that talks to it with plain HTTP, and can force its answers into a JSON shape you define.Projects
  • This portfolioThe site you are on: one set of data, six themes. Each theme is a different way to explore the same work, from a familiar page to a game.Projects
  • Portfolio toysSmall interactive toys from this portfolio: Fourier epicycles, a themed crossword and a bot that walks where you click.Projects
  • snake_pyA contribution to Infamous97440's repository: 2 commits from me.Projects
  • MyTopA clone of the Linux top command in C and ncurses: live CPU, memory, swap and per-process usage read from /proc.Projects
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Zappy

A network survival game in three programs: a C++ server, a 3D viewer and AI players, with LLM role-playing agents as a bonus.

The viewer on a live match: the world as a torus, then flat in 3D, a tile's contents, a player picked in the middle of a ritual and followed until it levels up. Then ZapLauncher: the leader's dashboard and its reports, and the language-model players talking on the map.
Period
May 2026 – Jul 2026
Role
Viewer features and the LLM agents (ZapLauncher)
Team
6 people
Status
archived
On GitHub
C++ · 0 ★ · last push 2026-07-16

Stack and tags

Zappy is Epitech’s end-of-year team project: a game where nobody holds the controller. Teams of fully autonomous players share a small planet. They must eat, collect stones and gather in groups to perform rituals that raise their level, and the first team to bring six players to the top wins.

It is made of three programs that only talk over the network: a server that runs the world, a 3D viewer to watch it, and the AI players themselves.

How it works

The players cooperate without a leader. When one is ready for a ritual it calls the others with a broadcast, and a simple rule decides whose call wins when several ring at once, so the group forms instead of arguing. The viewer lets you click a tile or a player to follow what is happening.

As a bonus I built ZapLauncher: language-model players that join the game in character, a loyal guard or a greedy merchant, each with its own personality, talking to the others while they play.

What I took from it

  • A protocol written down first is what let six people work on three programs at once.
  • Letting an AI choose among a few well-named actions, and logging each step, makes it far easier to understand than free-form text.

Built with

  • Manny Bray--MahincNo bio yet.GitHubLinkedIn
  • Arthur Girardin--CalbeNo bio yet.GitHubLinkedIn
  • Quentin Taranne-PayetNo bio yet.GitHub
  • nathanielepNo bio yet.GitHub
  • Théo Futol3rd-year student at @Epitech.GitHubLinkedIn