Lucien Rivière
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  • SignalMapA mobile coverage map of Réunion and Mayotte: click anywhere and see the signal you would get from about 3,100 antennas.Projects
  • ZappyA network survival game in three programs: a C++ server, a 3D viewer and AI players, with LLM role-playing agents as a bonus.Projects
  • MaskGeneratorA small neural network that finds the road lines in a camera image, and a 2D raycast that turns them into lidar-like distances to drive a car.Projects
  • CockerA prototype platform to design an app as a graph of services and deploy it on Kubernetes: sandbox to try it, production to expose it.Projects
  • RaytracerA C++ raytracer where everything (shapes, materials, lights, output) is a plugin, sped up with a BVH, with a live preview window.Projects
  • RoboCarA small real car that drives itself around a track: a camera, a lidar-like view of the road lines, and a model that learned from human driving.Projects
  • CVRIETwo machine-learning studies using only scikit-learn: classifying chest X-rays, and grouping patient testimonies into symptom clusters with no labels.Projects
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  • ArcadeA retro game console in C++ where games and screens are plug-in libraries: swap the game or the graphics (terminal, SDL, SFML) while it runs.Projects
  • Masked DeliveryA game made in a weekend for Global Game Jam 2026: pick the right mask for each caller, then survive the drive, with penalties that stack up.Projects
  • 42shA Unix shell written in C, tcsh-style: pipes, logic operators, globbing, aliases, variables, line editing and history, checked against Bash.Projects
  • CorewarA virtual machine in C where small programs fight inside a shared memory, with my own warrior and a 3D viewer in the bonus.Projects
  • A-DasHboarDA dashboard of widgets from third-party services, built on JustBetterAuth, an authentication library written from scratch.Projects
  • StoneAnalysisA Python tool that finds the notes in a sound file with a hand-written Fourier transform, and hides secret messages inside the audio.Projects
  • PipetoA security audit of a nuclear-reactor console full of planted vulnerabilities: find them, rank them, patch them and prove the fixes with tests.Projects
  • TardisCleaning SNCF train-delay data, training a model to predict delays, and a Streamlit dashboard. The model barely beat guessing, and the page says so.Projects
  • InterStonarThrow a rock into a simulated universe: planets that attract each other and merge, or shapes it hits, found by stepping with signed distances.Projects
  • SensAIA small chat program for a local AI model that talks to it with plain HTTP, and can force its answers into a JSON shape you define.Projects
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  • snake_pyA contribution to Infamous97440's repository: 2 commits from me.Projects
  • MyTopA clone of the Linux top command in C and ncurses: live CPU, memory, swap and per-process usage read from /proc.Projects
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RoboCar

A small real car that drives itself around a track: a camera, a lidar-like view of the road lines, and a model that learned from human driving.

RoboCar on the track, driving itself between the lines.
Period
Feb 2026 – Jun 2026
Role
Vision (MaskGenerator)
Team
7 people
Status
archived

Stack and tags

RoboCar is Epitech’s self-driving car race: a small real car, a track drawn with white lines, and no one at the controls. A team of seven built everything between the camera and the wheels.

How it works

The car first learned in a racing simulator, then on the real track. A human drives it around while it records what it sees and what the driver does; a model then learns to do the same. What the model sees is not the camera image itself but a handful of distances to the road lines, the way a lidar would measure them. That view comes from MaskGenerator, the vision part, which was mine. An onboard computer runs the model and drives the motor and steering, with a gamepad to take over.

What I took from it

  • A model trained in a simulator meets a different world on a real track; keeping its input simple (a few distances, not a whole picture) is what let it cross over.
  • On a team of seven, clear boundaries between parts (vision, learning, driving) mattered as much as any of the parts.

Built with

  • Théo Futol3rd-year student at @Epitech.GitHubLinkedIn
  • Quentin Taranne-PayetNo bio yet.GitHub
  • Samuel Jaglalesleepwalkers dev — where dreams become production code. Coding my dreams into reality.GitHubWebsiteLinkedIn
  • Manny Bray--MahincNo bio yet.GitHubLinkedIn
  • Lucas PlanterouxGitHub
  • Sébastien NOURRYNo bio yet.GitHub